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Star Wars: Smuggler's Gambit - Environment & Prop Work
One of my favorite spaces to tackle, the Shield Generator Station. Here I was responsible for set dressing the existing space that was only lightly filled in, and making it look more operational and lived-in to match our other Imperial spaces.

One of my favorite spaces to tackle, the Shield Generator Station. Here I was responsible for set dressing the existing space that was only lightly filled in, and making it look more operational and lived-in to match our other Imperial spaces.

I also assisted with updating the layout of this shield generator station to match a concept by Jay Lee, utilizing pre-existing assets.

I also assisted with updating the layout of this shield generator station to match a concept by Jay Lee, utilizing pre-existing assets.

Exterior of the Protocol 7 HQ, where I was responsible for set dressing this space, optimizing it, and creating custom meshes to match the concept created by Jay Lee.

Exterior of the Protocol 7 HQ, where I was responsible for set dressing this space, optimizing it, and creating custom meshes to match the concept created by Jay Lee.

Interior of the Protocol 7 HQ, where I was also responsible for set dressing the space from a pre-existing block out. This space, like the exterior, was created using a mix of assets I modeled specifically for this location as well as pre-existing assets.

Interior of the Protocol 7 HQ, where I was also responsible for set dressing the space from a pre-existing block out. This space, like the exterior, was created using a mix of assets I modeled specifically for this location as well as pre-existing assets.

In addition to the Protocol 7 HQ, I was responsible for modeling the arm mechanism that 0-VC is attached to. This prop was textured using a library of trims and tileable textures made specifically for this project.

In addition to the Protocol 7 HQ, I was responsible for modeling the arm mechanism that 0-VC is attached to. This prop was textured using a library of trims and tileable textures made specifically for this project.

I was responsible for modeling and texturing the Eligibility Device and set dressing them in multiple locations, based off of a concept by Jen Mei.

I was responsible for modeling and texturing the Eligibility Device and set dressing them in multiple locations, based off of a concept by Jen Mei.

Another example of the Eligibility Device on the Cantina. The Cantina was brought to life by the amazing work of Molly Warner and Brian Beppu.

Another example of the Eligibility Device on the Cantina. The Cantina was brought to life by the amazing work of Molly Warner and Brian Beppu.

Star Wars: Smuggler's Gambit - Environment & Prop Work

I had the absolute pleasure of working on Smuggler's Gambit, a new island you can visit on Fortnite developed internally by Disney Games and Digital Entertainment. Working within UEFN was a fun new challenge for me, and it was a joy to get to touch on a couple of different spaces within the experience, as well as assist on creating various assets for locations and new props.

A special shoutout to all of my lovely teammates over at Disney for putting a ton of hard work into Smuggler's Gambit! Thanks to the hard work and help of Martin Teichmann and Molly Warner who had been working on this project since inception, myself and other environment artists new to the team were able to hit the ground running. I also wanted to shout out Brian Beppu and Jobye-Kyle Karmaker who joined the project near my start date. All of these folks contributed fantastic environment art work on Smuggler's Run, and brought both the Hub and the Wilds to life!

I wanted to highlight some of the amazing artists who helped bring this to life, and you can find them below.

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Art Director:
Ken Morse
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Lead Environment Artist:
https://www.artstation.com/mayday
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Environment Artists:
https://www.artstation.com/brianbeppu
https://www.artstation.com/mollywarner
https://www.artstation.com/jobyek
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Environment Concept Artists:
https://www.artstation.com/walkingjayart
https://www.artstation.com/kellyperry
https://www.artstation.com/jenmeiart
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Level Designers:
Jed Bellini
Sydney Wolfram
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FX Artist:
https://www.artstation.com/justinwoodard
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Lead Character Artist & Outsource Management:
https://www.artstation.com/hcldesignworks

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